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Too Human is a third-person action adventure role-playing game mixing elements of games like Devil May Cry and Diablo. Which is another highlight of the game- The item system has many different levels of rarity, ranging from the average common weapons to Epic Weapons. You have an inventory, which can be filled with a number of items, ranging from armor to weapon upgrades. Item gathering will work much like any RPG. Where it follows this further is the skill system, where there are branching trees each leading to a different type of avatar along with game play experience. with the twitch reaction, high adrenaline, fast paced road that many action games travel down.Īs it has been revealed there will be a total of 5 playable classes, each with their own varying set of baseline stats, much like any typical MMORPG.
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The game play of Too Human is meant to mix the (RPG elements i.e.) thrill of adventuring, questing, item gathering, etc.
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This is shown through the class (archetype) system, inventory system, and random instance quests. The game structure of Too Human is centered around that of a typical MMORPG, with influences evident ranging from icons like World of Warcraft and DAoC.